Week 9 – GTD – Getting Things Done – Part 1

Your toughest work is defining what your work is! –  Peter Drucker

SUMMARY

  • Write your weekly summary here, last, at the end of the week…
    • Only one to two sentences of WHAT YOU DID
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

PRACTICE ROOM (TUTORIALS)

Image of David Allen at TED Talk
Screenshot from David Allen TED Talk

In this ‘room’ you are going to try Getting Things Done (GTD).

STEP 1: MAKE A LIST

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
  • finish week 8 and 9 of game design
  • finish 1.4 and 1.5 of geometry
  • finish line t and d of japanese
  • finish science stuff

STEP 2: NOTICE WHAT YOU NOTICED

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
  • finish week 8 and 9 of game design
  • finish science stuff
  • finish 1.4 and 1.5 of geometry
  • finish line t and d of japanese

STEP 3: SET A TIMER

https://giphy.com/gifs/time-clock-konczakowski-d3yxg15kJppJilnW
  1. Set a timer for your first task
    1. Decide how long you think it will take before you start
  2. Start working
  3. Repeat this process for 45 minutes for as many tasks as you can complete, then take a 15-minute break
    • Get up and get a drink of water
    • Get up and go for a walk
    • Every 20 minute blink your eyes 20 times while looking at least 20 feet away
      • This is good for your eyes

Start steps 1 through 3 again, repeat for your school day

OUTSIDE (PRODUCTIVITY & THE BRAIN)

David Allen image
Oct. 2020 Lucidchart interview with David Allen
Image from FastCompany Magazine, https://www.fastcompany.com/3026827/the-brain-hacks-top-founders-use-to-get-the-job-done
Image from FastCompany Magazine, https://www.fastcompany.com/3026827/the-brain-hacks-top-founders-use-to-get-the-job-done
  • Reflect on GTD and getting to the top of the colorful list above for a minute
    • How can the GTD process help you tame the crazy-busy dragon of modern life?
  • Then, go for a 15-minute walk, if it is safe to do so
  • Write a few sentence reflection
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

OPTIONAL EXERCISE – Literally, read the article and go for another walk 🙂

 Katia Verresen homepage
Katia Verresen, kvaleadership.com

“I coach C-suite executives and rising stars from the earliest startups to Fortune 100 companies. My passion is to help ambitious leaders achieve their full human potential.”  – Read more about Katia…

WHAT I LEARNED and PROBLEMS I SOLVED

i solved the problem of my time management

Game Design – Week 7 – Tools, Time, and Rooms

CreativeCommons image Tool Stash by Meena Kadri at Flickr.com

SUMMARY

Write your weekly summary here, last, at the end of the week…

Only one to two sentences

PRACTICE ROOM (TUTORIALS)

I am going to be using unity, and i found this playlist on 3D structures https://www.youtube.com/watch?v=plHcffZ0eLo&list=PLX2vGYjWbI0RsEKOY7hvYYg3lU8sQJZ7S&index=2

CLASSROOM (THEORY & ANALYSIS)

I learned that a minimum viable product doesnt have to have much content, like how a minimum viable product for mario would be walking mechanic, running mechanic, a jump mechanic, and a death mechanic. I also learned that many million dollar companies need a testing game out somewhere at the 3 week area, and that it doesnt need much content, just game mechanics.

Game Genres from the Simplest and Most Difficult to Create

  1. Racing Game
  2. Top-Down Shooter
  3. 2d Platformer
  4. Color Matching Puzzle Game
  5. 2D Puzzle Platformer
  6. 3D Platformer
  7. FPS
  8. JRPG
  9. Fighting Game
  10. Action Adventure
  11. Western RPG
  12. RTS

LAB (THEORY PRACTICED)

i learned that you should only be on a game for around 1-2 hours as a learning experience, this is for only one game at a time, after that 1-2 hours you can move onto a new game, or take a break and expand your mind. I also learned that on the PS1 and the PS2 the designers of games made the graphics lower and also lowered the view distance because of how large the graphics were for that console.

OUTSIDE (CREATIVITY & THE BRAIN)

I go for a walk. I think about your life as a narrative today.  A story of today. You as the protagonist. What is my nemesis? Time is today’s nemesis. Are you trying to accomplish something? Yes, I am. What is it that you are trying to accomplish? I am trying to accomplish as many missing assignments as i can.

STUDIO (SONGWRITING)

  • 1, a fps game
  • 2, a 2d rpg game
  • 3, a racing game with real places
  • 4, a color matching rpg game
  • 5, a 2d fps top down shooter