Game Design – Week 7 – Tools, Time, and Rooms

CreativeCommons image Tool Stash by Meena Kadri at Flickr.com

SUMMARY

Write your weekly summary here, last, at the end of the week…

Only one to two sentences

PRACTICE ROOM (TUTORIALS)

I am going to be using unity, and i found this playlist on 3D structures https://www.youtube.com/watch?v=plHcffZ0eLo&list=PLX2vGYjWbI0RsEKOY7hvYYg3lU8sQJZ7S&index=2

CLASSROOM (THEORY & ANALYSIS)

I learned that a minimum viable product doesnt have to have much content, like how a minimum viable product for mario would be walking mechanic, running mechanic, a jump mechanic, and a death mechanic. I also learned that many million dollar companies need a testing game out somewhere at the 3 week area, and that it doesnt need much content, just game mechanics.

Game Genres from the Simplest and Most Difficult to Create

  1. Racing Game
  2. Top-Down Shooter
  3. 2d Platformer
  4. Color Matching Puzzle Game
  5. 2D Puzzle Platformer
  6. 3D Platformer
  7. FPS
  8. JRPG
  9. Fighting Game
  10. Action Adventure
  11. Western RPG
  12. RTS

LAB (THEORY PRACTICED)

i learned that you should only be on a game for around 1-2 hours as a learning experience, this is for only one game at a time, after that 1-2 hours you can move onto a new game, or take a break and expand your mind. I also learned that on the PS1 and the PS2 the designers of games made the graphics lower and also lowered the view distance because of how large the graphics were for that console.

OUTSIDE (CREATIVITY & THE BRAIN)

I go for a walk. I think about your life as a narrative today.  A story of today. You as the protagonist. What is my nemesis? Time is today’s nemesis. Are you trying to accomplish something? Yes, I am. What is it that you are trying to accomplish? I am trying to accomplish as many missing assignments as i can.

STUDIO (SONGWRITING)

  • 1, a fps game
  • 2, a 2d rpg game
  • 3, a racing game with real places
  • 4, a color matching rpg game
  • 5, a 2d fps top down shooter