Game Analysis: Five Nights At Freddy’s

Summary

The game I analyzed is Five Nights at Freddy’s, it is a indie horror game made in 2014, which was made popular by the youtuber Markiplier, which his first video has 87 million views, in the game there are 4 main animatronic animals, and one extra one which is rare to find named ‘Golden Freddy’ and you have to watch a monitor/tablet to find where the animatronics are, but there have been strategys where you minimize the usage.

Game Play Analysis

Formal Elements
The BasicsYou learn what you are supposed to do from the ‘phone guy’
Name of the gameFive Nights At Freddy’s
The platformpc (steam), mobile
Time played (should be at least 30 minutes)45 minutes, first 3 nights
If you could work on this game (change it), what would you change and why?I wouldn’t change a thing
PlayersNOTES
How many players are supported?1
Does it need to be an exact number?yes
How does this affect play?Its a single player game, without a player there would be no game
Some types of player frameworks:Single Player – like Solitare.Head-to-head – 1 vs. 1, Chess.PvE – Player vs. Environment, or multiple players vs. the game. Common in MMOs like World of Warcraft.One against Many – Single-player vs. multiple (obvy).Free-for-all – Every man for himself (1 vs. 1 vs. 1 vs. 1..). Most common for multiplayer games, from Monopoly to Modern Warfare.Individuals Against the System – Like Blackjack, where the Dealer is playing against multiple players, but those players have no effect on each other.Team Competition – Multiple vs. multiple, i.e. sports.Predator-prey – Players form a circle and everyone’s goal is to attack the player on their left and defend themselves from the player on their right.Five-pointed Star – Eliminate both players who are not on either side of you.Single Player
Objectives/GoalsNOTES
What are the players trying to do?Stop the animatronics from getting into the office by closing doors
Some common objectives include:Capture/Destroy – Eliminate all your opponents pieces (Chess).Territorial Acquisition – Control as much territory as you can, not necessarily harming other players (RISK).Collection – Collect a certain number of objects throughout the game (Pokemon).Solve – Solve a puzzle or crime (Clue).Chase/race/escape – Anything where you are running towards or away from something (playground game Tag).Spatial Alignment – Anything involving the positioning of elements (Tetris or Tic-Tac-Toe or that game at Cracker Barrel).Build – Advance your characters or build your resources to a certain point (The Sims).Negation of another goal – The game ends if you perform an act that is forbidden by the rules (Jenga or Twister).Survival/Horror
Rules/Mechanicsdont run out of power, close the doors if needed, and check the cams
There are three categories of (what the book Rules of Play calls) operational rules:Setup – the things you do at the beginning of a game.Progression of Play – what happens during the game.Resolution – How an outcome is determined based on the game state.
ControlsNOTES
What controls are used?move the mouse to look left and right and click the white button to turn light on and click red button to close the door
Was there a clear introductory tutorial?yes, just listen to the phone guy
Were they easy to understand or did you find yourself spamming the controller?yes, and specific parts of the game you need to be spastic
Resources & Resource ManagementNOTES
What kinds of resources do players control?the lights, doors, and security cameras
How are they maintained during play?during game if you turn a light on and an animatronic is outside of the door then you close the door and you check the cams to see where they are
What is their role?the role for the resources is to stop the animatronics from getting in the office
A resource is everything under the control of a single player. Could be the money in Monopoly or health in WoW. Other examples are:Territory in RISK The number of questions remaining in 20 Questions Objects picked up during videogames (guns, health packs, etc.)Time (game time, real-time, or both)Known information (like suspects in Clue)1 hour game time is about 2-3 minutes real time
Game StateNOTES
How much information in the game state is visible to the player?most of the pizzeria
A snapshot of the game at a single point is the game state. The resources you have, the un-owned properties in Monopoly, your opponent’s Archery skill all count towards the game state. Some example information structures are:Total Information – Nothing is hidden, like Chess.Info per player – Your hand of cards is only visible to you.One player has privileged info – Like a Dungeon Master.The game hides info from all players – Like Clue, where no one knows the victory condition.Fog of War – In video games, where certain sections of the map are concealed if you do not have a unit in sight range of that area. You also cannot see other players’ screens, so each player is unaware of the other’s information.theres a bit hidden, like the kitchen, which is presumed to be where golden freddy stays
SequencingNOTES
In what order do players take their actions?look at cams, check lights, close door if an animatronic is there
How does play flow from one action to another?real time
Some structures include:Turn-based – Standard board game technique.Turn-based with simultaneous play – where everyone takes their turn at the same time (like writing something down or putting a card down in War).Real-time – Actions happen as fast as players can make them. Action-based video games.Turn-based and time limits – You have this long to take your turn.its a real-time game
Player Interactionyou can open/close doors, turn the light on and off, and you can check the cameras as the player.
Some examples:Direct Conflict – I attack you.Negotiation – If you support me here, I’ll help you there.Trading – I’ll give you this for that.Information Sharing – If you go there, I’m warning you, a trap will go off.its partially direct contact and partial information sharing (phone guy)
Theme & NarrativeNOTES
Does it have an actual story structure?i does, all 6 games do
Is it based on a historical event (or similar)?yes, it is similar to a chuck e cheese murder that happened around the same time as the game takes place, in the 90’s
Does the theme or narrative help you know how to play?nope, you can play it without knowing the story
Does it have emotional impacts?jumpscares cause fear, right?
Also, look for en media res (does it start in the middle of the game)?it starts as the game starts, and it goes on after as well
The Elements in MotionNOTES
How do the different elements interact?if a animatronic is outside of the door and you close the door, the animatronic will go back to the main dining area
What is the gameplay like?fast paced, well, after the first night it is
Is it effective?yes, very
Are there any points where the design choices break down?nope
Design CritiqueNOTES
Why did the designer make these particular choices?to make it look ultra realistic
Why this set of resources?because if it isnt realistic then it wouldnt have been scary
What if they made different decisions?then it wouldnt be as popular as it is now
Does the design break down at any point?nope
Graphics & SoundNOTES
Does the game art pair well with the mechanics?yes
Did you find any bugs or glitches?none that werent intentional, if golden freddy shows up your game normally crashes
What about sound?the game is pro-listening
Can you spot any technical shortcuts?nope
Various Stages of the GameNOTES
To wrap up, some things to keep in mind (as if there aren’t enough already) as you play:always check the east hallway corner on night 4
What challenges do you face, and how do you overcome them?the animatronics will appear, and you close the door to make them leave, except for two, freddy and golden freddy
Is the game fair?first 3 nights are, the last 4 are what make it fun
Is it replayable? Are there multiple paths to victory or optional rules that can change the experience?in the 3rd 5th and 6th game there are multiple paths, good ending and bad ending, in the 1st, 2nd and 4th games there are not multiple endings
What is the intended audience?PG-13
What is the core, the one thing you do over and over, and is it fun?
the core is to try to get from 12am to 6am without having any animatronic animal (bonnie, freddy, chica, foxy, golden freddy) coming into your office.

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